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**How to Cheat in 3ds Max - updated for latest rev of Max**
Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast.
This rev of the book will have higher-end cheats (for Intermediate users) and ALL NEW or UPDATED content on: new modelling and material tools, mental ray, special effects, particle systems, and scripting.
The web site offers scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.
* 3ds Max luminary, Bousquet, shares 3ds Max secrets and little-known tips and tricks that save users bundles of time.
* Concise, step-by-step, focused, examples with everything on the accompanying web site so animators and modelers can start toying right away: NEW camtasia MOVIES with Michele demonstrating the trickiest cheats.
* Proven "How to Cheat" series - Learn to create quick yet stunning special effects, animations, realistic textures, and game elements - the fastest techniques possible.
How to Cheat in 3ds Max 2011 TOC
Introduction
Graphite tools (ribbon)
Appendix
Index
Notes:
Logo Treatments chapter to be retired to the website. A few of the cheats might be portable to other chapters.
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Zestaw uruchomieniowy z mikrokontrolerem STM32F103VCT6 (256 kB Flash, 64 kB RAM, USB, CAN, 5xUART, 2xI2C, 2xSPI, ADC) i wyświetlaczem dotykowym 3,2". HY-Mini STM32V
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HumidIcon™ Digital Humidity/Temperature Sensor, I2C, hydrophobic filter, SOIC8, Honeywell, RoHS
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Komputer z procesorem Samsung S3C2440 (rdzeń ARM9) z wyświetlaczem LCD 7\' i touchpanelem
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Komputer z procesorem Samsung S3C2440 (rdzeń ARM9) z wyświetlaczem LCD 3,5\' i touchpanelem
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Komputer z procesorem Samsung S3C2440 (rdzeń ARM9) z wyświetlaczem 3,5\' i touchpanelem
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Komputer z procesorem Samsung S3C2440 (rdzeń ARM9) z 7-calowym wyświetlaczem LCD i touchpanelem
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Komputer z procesorem Samsung S3C6410 (ARM11) z wyswietlaczem 4,3\' i touchpanelem
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ATmega32U4-AU to mikrokontroler z rodziny AVR w obudowie TQFP44, wyposażony jest w pamięci: 32 kB Flash, 2.5 kB SRAM, 1 kB EEPROM. Dodatkowe wyposażenie to: interfejs UART oraz interfejs SPI. Napięcie zasilania to 2,7..5,5 V, maksymalne taktowanie 16 MHz.
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DevKit1207 to zestaw z mikrokontrolerem STM32F207IGT6 (1 MB Flash, 128 + 4 kB SRAM), wyposażona jest m.in. w wyświetlacz dotykowy 3,5\', interfejs Ethernet, USB OTG
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Zestaw ewaluacyjny Embest DevKit8500D z wyświetlaczem LCD 7 cale (DevKit8500D DM3730 Evaluation Kit, DevKit8500A AM3715 Evaluation Kit)
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