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| Authors: Brian W. Kernighan, Rob Pike ISBN: 83-204-2732-0 Format: 185x235, 318 pages Hardcover Publisher: WNT |
| About the book |
| Here is a book that should become a compulsory reading of every student learning to program and every professional programmer. The authors - the great global authorities in the field of programming - present the basic principles to be followed if you want to write good programs. They talk about quick and methodical error finding, about proper testing of programs, about taking care of their effectiveness, ensuring their transferability, their proper design, methods of developing interfaces, programming style and taking appropriate notation. They try to make the reader aware that programming is more than writing code. Here are their words: The task of the programmer - regardless of the language used - is to do the best work with the tools that he has at hand. A good programmer can handle a poor language or a rogue operating system, but even the best programming environment will not save a weak programmer Table of Contents Preface Chapter 1: Style 1.1. Names 1.2 Expressions and instructions 1.3. Uniform style and idioms 1.4. Macro instructions as a function 1.5 Magic numbers 1.6 Comments 1.7. Why care about the style Chapter 2. Algorithms and data structures 2.1. Search 2.2 Sorting 2.3 Libraries 2.4. Quick sorting in Java 2.5. Notation 2.6 Expansible tables 2.7 Letters 2.8 Trees 2.9 Distributed tables 2.10 Summary Chapter 3. Design and implementation 3.1 Markov chain algorithm 3.2. Selecting the data structure 3.3. Creating a data structure in C 3.4. Generating the output text 3.5 Java 3.6. C ++ language 3.7 Awk and Perl 3.8 Performance 3.9 Applications Chapter 4. Interfaces 4.1. CSV format - values separated by commas 4.2. Library prototype 4.3 Library for others 4.4. Implementation in C ++ 4.5. Principles of interface design 4.6 Resource management 4.7 Procedure in the event of an error 4.8 User interfaces Chapter 5. Error detection 5.1. Startup programs 5.2 Good tracks, easy mistakes 5.3 No tracks, difficult mistakes 5.4 When everything else has failed 5.5. Unique errors 5.6. Startup tools 5.7 Someone's mistakes 5.8 Summary Chapter 6. Testing 6.1 Test the program as you type 6.2 Systematic testing 6.3 Automated testing 6.4 Test platforms 6.5 Pressure tests 6.6 Some good advice 6.7 Who is testing 6.8 Testing the markov program 6.9 Summary Chapter 7. Performance 7.1 Bottleneck 7.2 Measurement of execution time and program profiling 7.3 Acceleration strategies 7.4 Tuning the code 7.5 Saving memory space 7.6. Estimation 7.7 Summary Chapter 8. Portability 8.1 Language 8.2. Header files and libraries 8.3. Organization of the program 8.4 Isolation 8.5 Data exchange 8.6 Bytes sequence 8.7 Portability and updating 8.8. The international aspect 8.9 Summary Chapter 9. Notation 9.1 Data formatted 9.2 Regular expressions 9.3 Programmable tools 9.4 Interpreters, compilers and virtual machines 9.5 Programs that write programs 9.6 Using macroinstruction to create code 9.7 Compiling in passage Epilogue Appendix: Collected rules Index |
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Development kit with Leon Instruments AVR ATxmega128A3U microcontroller. Full set. Opportunity to cooperate with Arduino shields.
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Development kit with Leon Instruments AVR ATxmega128A3U microcontroller. Set in the SMD version - lack of some through-hole components. Opportunity to cooperate with Arduino shields.
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VL6180X explorer kit, STM32 F401RE nucleo board and VL6180X expansion board, STM
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Graphic display 128x32; 67.5x25.2mm, type: COG, FFSTN Negative, Transmissive, 3.3V UC1601, RGB backlight
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TFT 2.8 "display module, touch panel, four buttons, dedicated to Raspberry Pi, RoHS
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MYIR MYC-SAMA5D36 is a single board computer in the form of a card with SO-DIMM 200-pin connector. It has been equipped with the SAMA5D36 processor from Atmel, based on Cortex-A5 cores. It can work with a maximum frequency of 536 MHz. It has 512 MB DDR2 SDRAM, 256 MB NAND FLASH memory. GPIO ports, interfaces have been derived on the SO-DIMM 200-pin connector
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3.2 "TFT display module with touchpanel, 320 x 240 pixel resolution, 34-pin, with icons on the display
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