• Out-of-Stock
Android 2. Application development
search
  • Android 2. Application development
ID: 184402
Sayed Hashimi, Satya Komatineni, Dave MacLean
Delivery date unknown
 

Free shipping

free shipping in Poland for all orders over 500 PLN

 

Same day shipping

If your payment will be credited to our account by 11:00

 

14 days for return

Each consumer can return the purchased goods within 14 days

Instantly master the production environment for Android!

  • How to start an adventure with Android?
  • How to use geolocation services?
  • How to create a three-dimensional graphic that uses the OpenGL library?

Some time ago it may have seemed that the smartphone operating systems market is divided and there is no room for any debutants. However, the biggest players in this segment were very wrong. Android appeared. Innovative, friendly, attractive and highly integrated with Google services "and the operating system for phones, the fact that it was sponsored by one of the most well-known companies - Google - undoubtedly gave it a huge punch-force.

The innumerable applications for this system have been created instantly. Every day the teams of programmers create new, even better programs. Today their number is estimated at over 80,000! Now and you will be able to join the group of people creating applications for this platform. This book is a complete guide to the latest version of Android. At the very beginning you will learn how to set up a production environment and learn about the structure and components of Android applications. The next chapters are the same tasty bites for each programmer - creating a user interface and two- and three-dimensional animation. You will also learn how to effectively use resources and location services, create widgets and connect to Internet resources. This book is an ideal item for anyone who wants to start an adventure with creating applications for mobile phones.

  • Preparation of the work environment
  • The basic components of the Android system
  • The use of resources, content providers and intentions
  • Creating a user interface - using controls
  • Application of graphic layout managers
  • Working with the menu
  • Presenting two-dimensional animation
  • Geocoding on Android
  • The use of geolocation services
  • Application of the HttpClient module
  • The use of the OpenGL library to create three-dimensional graphics
  • Preferences management
  • Creating start screen widgets
  • Search services
  • Using the Android Market

Create applications for one of the most dynamically growing platforms!

184402

Other products in the same category (16)