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Gamepad (game controller) module with 2-way joystick and six buttons. It communicates via the I2C interface and is equipped with a STEMMA QT connector. Adafruit 5743
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Gamepad (game controller) module with 2-way joystick and six buttons. It allows you to build a game console or device control module. The board uses the "Adafruit seesaw" technology - a specially programmed small auxiliary microcontroller that takes two analog inputs from the joystick and 6 inputs from the buttons and converts them into an I2C interface. This allows you to limit the number of used GPIOs and analog inputs, and additionally works with any microcontrollers or microcomputers. The user can connect more than one module thanks to two address selection jumpers (this gives 4 options of I2C addresses). There is also an IRQ (interrupt) line that can be used to tell the gamepad when a button is pressed. Full documentation is available on the product page.
4-wire cable with a length of 50 mm. Both ends with STEMMA QT (Qwiic) plug. Adafruit 4399
4-wire cable with a length of 100 mm. Both ends with STEMMA QT (Qwiic) plug. Adafruit 4210
4-core cable with a length of 200 mm. Both ends with STEMMA QT (Qwiic) plug. Adafruit 4401
Lever with Hall sensor and analog output. Used as a joystick in control panels
Module with an analog joystick that returns the X and Y position and the pressed state. The module has an ATtiny85 microcontroller on the board, which processes analog data of the joystick and sends it via the I2C interface. SparkFun COM-15168
Classic joystick (control stick) with built-in 4 microswitches, which can detect 8 directions of movement in the XY plane. It is equipped with an ergonomic handle in the form of a green ball, it will be perfect as a control element in typical arcade games
Classic joystick (control stick) with built-in 4 microswitches, which can detect 8 directions of movement in the XY plane. It is equipped with an ergonomic handle in the form of a white ball, it will be perfect as a control element in typical arcade games
Classic joystick (control stick) with built-in 4 microswitches, which can detect 8 directions of movement in the XY plane. It is equipped with an ergonomic handle in the form of a black ball, it will be perfect as a control element in typical arcade games
Gravity: Joystick Module V2 is a joystick module with two analog outputs (X and Y axis) and a digital output (Z axis) supplied with 3.3 ... 5V voltage. DFRobot DFR0061
Three-axis joystick with 10 kΩ potentiometers that register the position of the X, Y and Z axes. Provides precise control of movement in three dimensions, allowing the user to smoothly control connected devices. JH-D400B-M4
Module with 5-way joystick. The board is equipped with a Grove connector and communicates via I2C. Seeed Studio 111020048
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Gamepad module (game controller) with joystick and buttons. Designed for Feather tiles. Adafruit 3632
Classic joystick (control stick) with built-in 4 microswitches, which can detect 8 directions of movement in the XY plane. It is equipped with an ergonomic handle in the form of a pink ball, it will be perfect as a control element in typical arcade games
Classic joystick (control stick) with built-in 4 microswitches, which can detect 8 directions of movement in the XY plane. It is equipped with an ergonomic handle in the form of a yellow ball, it will be perfect as a control element in typical arcade games
Two-axis joystick with "ENTER" button, analogue output signal
Lever with Hall sensor and analog output. Used as a joystick in control panels
4/8 position control stick with trigger. It has SANWA type leads so can be easily integrated into existing designs. Shooter Arcade Joystick
Classic joystick (control stick) with built-in 4 microswitches, which can detect 8 directions of movement in the XY plane. It is equipped with an ergonomic handle in the form of a blue ball, it will be perfect as a control element in typical arcade games
Two-axis joystick with 5 kΩ resistance potentiometers that register the position of the X and Y axes. It provides precise motion control in two dimensions, allowing the user to smoothly control connected devices. JH-D202X-R2
Gamepad (game controller) module with 2-way joystick and six buttons. It communicates via the I2C interface and is equipped with a STEMMA QT connector. Adafruit 5743