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How to Build a Digital Library , regardless of the size or purpose. It is the bourgeoning information treasuries. The Second Edition reflects new developments in the field as well as the Greenstone Digital Library. In Part I, the authors have an ensemble, collaborative browsing, user contributions, and so on. There is also new material on content-based queries, map-based queries, cross-media queries. There is an additional emphasis placed on the media major. A new chapter has also been added on "internationalization," which will address Unicode standards, multi-language interfaces and collections, and issues with non-European languages (Chinese, Hindi, etc.). Part II, the software tools section, has been completely rewritten to reflect the development of Greenstone Digital Library Software, an internationally popular open source software tool with a comprehensive graphical facility for creating and maintaining digital libraries. As with the First Edition, a full-text sentence, an online index, and an automatically generated glossary of acronyms and their definitions. In addition, demonstration digital library collections will be included in the book. to access the online content please visit, http://www.greenstone.org/howto
* Outlines the history of libraries.
* Written for both technical and non-technical audiences and covers the entire spectrum of media, including text, images, audio, video, and related XML standards.
* Web-enhanced with software documentation, color illustrations, full-text index, source code, and more.
Part I Building a Digital Library
Chapter 1 Orientation: The world of digital libraries
Chapter 2 People in digital libraries
Chapter 3 Presentation: User interfaces
Chapter 4 Textual documents: The raw material
Chapter 5 Multimedia: More raw material
Chapter 6 Metadata: Elements of organization
Chapter 7 Interoperability: Protocols and services
Chapter 8 Internationalization: the global challenge
Chapter 9 Visions: Future, past, and present
PART II GREENSTONE DIGITAL LIBRARY SOFTWARE
Chapter 10 Building collections
Chapter 11 Operating and interoperating
Chapter 12 Design patterns for advanced user interfaces
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