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INTERMEDIUM - the digital future of film and television. Know more
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  • INTERMEDIUM - the digital future of film and television. Know more
ID: 35069

Krzysztof Franek

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Author: Krzysztof Franek

ISBN: 83-206-1344-2
Format: B5, 204 pages
Publisher: WKiŁ

About the book
Are you interested in what the computer and media future brings?
If so, read this book!
The book is a complete guide to the evolution of modern mass media. Describes the directions of the transformation of mass media under the influence of digital technologies. It shows the way that leads from the creation of natural sounds and images, through their registration using traditional media, up to their integrated digital form that they will adopt in the near future in the form of one common interactive medium - Intermedia.
The five chapters contain illustrative information, including about:

  • the essence of perceiving the world around us
  • creating the impression of sound and image
  • color systems
  • recording and distance transmission of audio and video signals
  • difference between what is "analog" and "digital"
  • digital image and sound processing
  • DVD technology
  • computer games
  • surround sound in the cinema
  • interactive television
  • digital special effects and computer animation of the Internet
  • the near future of modern mass media.

This book is based on the scientific program of the State Higher School of Film, Television and Theater in Leon Schiller in Łódź.
Krzysztof Franek is a graduate of Computer Science and Management at the Wrocław University of Technology, Film Production Department at the Northern Film School in England and the Film and Television Production Enterprise PWSFTViT in Łódź, where he has been lecturing on the use of computers in media production for years.

Table of Contents:
What is this book about?
1. Outline of the physics of acoustic and optical phenomena / 8
1.1. Ruch fa1owy / 10
1.2. Sound physics / 11
1.2.1. Fa1e mechanical
1.2.2. sounds
1.2.3. Why do we hear?
1.2.4. Sound features
1.2.5. Acoustic phenomena
1.3. Image physics / 17
1.3.1. Fa1e electromagnetic
1.3.2. Light
1.3.3. Properties of light
1.3.4. Basic optical elements
1.3.5. Image
1.3.6. Why do we see?
1.3.7. Colour
1.3.8. Color temperature
1.3.9. Color systems
2. Analogue sound and picture / 33
2.1. Signal / 33
2.1.1. Audio signal and microphone
2.1.2. Video signal
2.2. Registration on a photosensitive medium / 37
2.2.1. Photo emulsion
2.2.2. Photographic processing
2.2.3. Photographic film
2.2.4. Film reel
2.2.5. Film formats
2.3. Remote transfer / 44
2.3.1. Wires
2.3.2. Radio waves
2.3.3. Television
2.3.4. Analogue TV standards and systems
2.4. Registration on a magnetic carrier / 51
2.4.1. The magnetic registration process
2.4.2. Magnetic tape
2.4.3. Magnetic sound recording
2.4.4. Magnetic image recording
3. Bit - the smallest unit of information / 59
3.1. Digital philosophy / 59
3.1.1. Analog or digital reality?
3.1.2. The secret magic "l" and "O"
3.1.3. Digital point of view
3.2. The essence of bits / 63
3.2.1. Analog and digital signal
3.2.2. A / C and CIA processing
3.3. Digital sound / 65
3.3.1. A / C sound processing
3.3.2. Sound Card
3.3.3. Ways of sound recording and playback
3.4. Digital painting / 68
3.4.1. Raster and vector graphics
3.4.2. Pixel - younger brother of the bit
3.4.3. Creating digital images
3.4.4. Materialization of bits
3.5. Bit storage / 84
3.5.1. Digital sound and image formats
3.5.2. Memory
3.6. Transport of bits / 97
3.6.1. Transport methods
3.6.2. Roads of transport
3.7. Bit processing / 101
3.7.1. Computer
3.7.2. The principle of computer operation
3.7.3. Software
3.7.4. Computer system
4. Digital revolution of sound and image / 107
4.1. Film production / 108
4.1.1. Sound
4.1.2. Image
4.2. Computer games / 133
4.2.1. That's how it began
4.2.2. Main species
4.2.3. Production technology
4.2.4. Market characteristics
4.2.5. The near future of computer games
4.3. Digital distribution channels / 144
4.3.1. DVD
4.3.2. Internet
4.3.3. Interactive television
5. Intermedium / 164
5.1. Infostrada / 165
5.1.1. Asynchronous
5.1.2. Headlines
5.1.3. Confusion of bits
5.2. Entertainment in Intermedium / 168
5.2.1. Interactive message
5.2.2. Home entertainment center
5.2.3. Reality virtuous
5.3. Intelligence Intermedium / 172
5.3.1. A one-man audience
5.3.2. interface
5.3.3. Digital butler
5.4. Digital sale / 175
5.4.1. Payment gateway
5.4.2. Total distribution
5.5. Threats / 181
5.5.1. Legal threats
5.5.2. Social threats
Bibliography / 193
Index

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