- Out-of-Stock
Original title: Lego Mindstorms EV3. Robot programming
ISBN: 978-83-283-2200-4
Date of issue: September 16, 2016
Format: 158x235
Robotics is one of the rapidly growing areas in the modern world. Robots work well in a wide variety of conditions, and the ability to program them is more and more appreciated on the job market. That's all true, but you can not forget that programming robots can also be great fun. Especially if it concerns LEGO MINDSTORMS robots! You do not have to be a child to feel the excitement associated with the independent design of the behavior of the robot that will perform all the activities required from him. So - do it!
In this book you will find all the elements necessary to start working with LEGO MINDSTORMS. The author will show you how the EV3 cube works and what applications you can use to program your robots. Will lead you through the land of numerical data, logical operations, arithmetic and other, as well as control instructions. You will be familiar with the possibilities of creating subroutines and multithreaded programming . Thanks to it, you will get to know the motors and sensors and the blocks used to program them. You will see how you can combine EV3 cubes, and then look at the author's three favorite robots. This will surely inspire you to come up with your own LEGO designs and software that controls them!
Check how to revive your LEGO!
From the author (7)
Introduction (9)
Chapter 1. The brain of the LEGO MINDSTORMS EV3 robot (13)
Chapter 2. We start programming in the LEGO MINDSTORMS EV3 application (49)
Chapter 3. Basic operations on data (105)
Chapter 4. LEGO MINDSTORMS EV3 Engines and Sensors (173)
Chapter 5. Programming of selected robot constructions (267)
Chapter 6. We build our own works (321)
Appendix A Graphic files in the LEGO MINDSTORMS EV3 Home Edition application resources (353)
Appendix B Editing images for an EV3 cube (359)
Appendix C Sound editor and sound files in the application resources (367)
Appendix D Programming music based on music notation (373)
Appendix E Drawing geometrical figures (387)
Appendix F Mathematical basics of control of a vehicle traveling along a circular path (393)
Appendix G Constructions (401)
Appendix H Replies to tasks (407)
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Wiesław Rychlicki