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Good user interface design is not just about aesthetics or using the latest technology. Designers also need an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process.
User Experience Re-Mastered Morgan Kaufmann's Series in Interactive Technologies and presents it in a typical project framework. Chauncey Wilson guides the reader through each chapter, introducing the meaning of the lifecycle. This gives you readers a practical and easy application for the ultimate experience. A must read for students, those who are new to the field, and anyone designing interfaces for people!
Part I- Usability
Chapter 1: Usability Engineering, by Jakob Nielsen
Chapter 2: Usability for the Web, by Tom Brinck
Chapter 3: Understanding Your Users, by Cathrine Courage
Part II- Generating Ideas
Chapter 4: Handbook of UCD Methods, by Chauncey Wilson
Chapter 5: Sketching User Experiences, by Bill Buxton
Chapter 6: The Persona Lifecycle, by John Pruitt
Chapter 7: Effective Prototyping for Software Makers, by Jonathan Arnowitz
Part III- Designing Your Site
Chapter 8: User Interface Design and Evaluation, by Debbie Stone
Part IV-Evaluation & Analysis
Chapter 9: Evaluating Your Product, by Debbie Stone
Chapter 10: Observing the User, by Mike Kuniavsky
Chapter 11: User Interface Design and Evaluation, by Debbie Stone
Chapter 12: User Interface Design and Evaluation, by Debbie Stone
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A set of spacers and connectors together with a PCB to expand the Pololu 3pi robot. Black PCB with cutouts for the display and connectors. Pololu 979
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A minisumo robot on a tracked chassis with Pololu 75:1 HP motors. Fully assembled robot, additionally requires four AA batteries. Pololu 3126
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AVT kit for self-assembly of SNAKE electronic game. AVT5639 B
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A set with a camera with a resolution of 1 MPx with an OV9281 sensor, a USB 3.0 adapter and a cable. ArduCAM EK024
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