OpenGL in practice (e-book)
  • OpenGL in practice (e-book)
ID: 197220
Tax included

zł60.95 tax excl.

Janusz Ganczarski

Electronic delivery

Free shipping

free shipping in Poland for all orders over 500 PLN


Same day shipping

If your payment will be credited to our account by 12:00


14 days for return

Each consumer can return the purchased goods within 14 days


Author: Janusz Ganczarski
ISBN: 978-83-60233-30-6
Format: PDF, B5, 582 pages
BTC publishing house
Legionowo - paper edition of 2008

About the book

The book is a practical 3D graphics programming manual using the OpenGL library version 2.1. A proper mathematical knowledge is necessary for the efficient use of the graphic library. Therefore, mathematics is present in the book, but to a degree limited to the necessary formulas and equations. The described issues are illustrated with examples of programs in C ++ - for this reason, the ability to program in this language is necessary to fully use the information contained in the book.
The book is addressed to students of IT faculties at universities and to all programmers dealing with computer graphics. Due to the complete description of the library and included sample programs, the book can be useful for programmers who make their first steps in the field of computer graphics, as well as advanced programmers using the OpenGL library in their professional work.


You might also like

Other products in the same category (15)

We use cookies and other tracking technologies to improve your browsing experience on our website, analyze our website traffic, and to understand where our visitors are coming from. By browsing our website, you consent to our Privacy Policy.