

zł122.76 tax excl.
Janusz Ganczarski
free shipping in Poland for all orders over 500 PLN
If your payment will be credited to our account by 11:00
Each consumer can return the purchased goods within 14 days
Author: Janusz Ganczarski
ISBN: 978-83-60233-30-6
Format: B5, 582 pages
Hardcover
BTC publishing house
Legionowo 2008
About the book
The book is a practical 3D graphics programming manual using the OpenGL library version 2.1. A proper mathematical knowledge is necessary for the efficient use of the graphic library. Therefore, mathematics is present in the book, but to a degree limited to the necessary formulas and equations. The described issues are illustrated with examples of programs in C ++ - for this reason, the ability to program in this language is necessary to fully use the information contained in the book.
The book is addressed to students of IT faculties at universities and to all programmers dealing with computer graphics. Due to the complete description of the library and included sample programs, the book can be useful for programmers who make their first steps in the field of computer graphics, as well as advanced programmers using the OpenGL library in their professional work.
To download
Responsible person BTC Korporacja sp. z o. o. Lwowska 5 05-120 Legionowo Poland sprzedaz@kamami.pl 22 767 36 20
Charles Kitchin, Lew Counts
Włodzimierz Solnik, Zbigniew Zajda
Włodzimierz Solnik, Zbigniew Zajda
Janusz Kwaśniewski
Rafał Baranowski
Jack Ganssle, Tammy Noergaard, Fred Eady, Lewin Edwards, David Katz, Rick Gentile, Ken Arnold, Kamal Hyder, Bob Perrin
No product available!
Janusz Kwaśniewski
Jacek Bogusz
Krystyna Maria Noga, Marcin Radwański
Janusz Ganczarski